Bullet Station
An intense arcade shooter with a rhythmic twist — think loop station, but instead of beats and samples, you’re recording bullets and movement.
In Bullet Station, your mission is to defend the planet from waves of red enemy ships. Each round ramps up the chaos, spawning more portals and tougher enemies — but also giving you more chances to upgrade.
How it works (no tutorial, so read carefully!):
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Enemy ships spawn from dimensional portals — destroy them to earn score and money.
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After each round, spend your money to upgrade yourself or your loop clones.
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Hold R to record your actions — movement, aiming, shooting.
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Release R to spawn a LoopClone, which will endlessly replay your recorded actions. Use them to lock down areas or cover angles while you focus elsewhere.
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Occasionally, black holes will appear. They pull everything toward them — enemies, bullets, coins... even you. Once they absorb enough mass, they go critical and explode. Time your moves carefully!
Bullet Station is:
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A fast-paced bullet hell with strategic layer.
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A wordplay-driven concept: like a loop station, but for mayhem.
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A test of reflexes, precision, and planning.
No turning back. Just you, your clones, and the chaos.
Good luck, pilot.
Status | In development |
Platforms | HTML5 |
Author | FishoJr |
Genre | Action |
Made with | Unity |
Tags | Bullet Hell, Pixel Art, Space |
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