ISV: Lazarus
You wake up in cryosleep aboard the ISV Lazarus — a colony ship bound for a distant exoplanet.
Something went wrong. The ship's AI, Krog, has decided humans are dead weight and began converting the crew into drone-controlled husks.
You survived only because you were a stowaway. Krog doesn't know you exist.
Explore the ship, scavenge supplies, fight off the converted crew, and find a way to take back the bridge before it's too late. Your choices shape the ending.
Controls
| Action | Key |
|---|---|
| Move forward | W |
| Move backward | S |
| Turn left / right | A / D |
| Sprint | Shift |
| Interact | E |
| Inventory | Tab |
| Toggle aim | X |
| Shoot | C |
| Reload | R |
Combat
Hold X to enter aim mode. A targeting cone locks onto nearby enemies automatically. Keep still and wait for the brackets to close — a fully charged shot deals critical damage. Press C to fire. Aim resets after every shot.
Inventory
Open with Tab. Navigate slots with arrow keys or mouse.
- [U] Use item
- [E] Equip / Unequip
- [C] Combine two items
- [R] Reload equipped weapon
- [G] Discard
- [M] Move item to another slot
Fixed cameras. Tank controls. Multiple endings. Made with Godot 4.
| Updated | 14 hours ago |
| Published | 4 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | FishoJr, willyx39 |
| Genre | Action |
| Made with | Godot |
| AI Disclosure | AI Assisted, Graphics |


Leave a comment
Log in with itch.io to leave a comment.